February's Development Recap
Project Zero » Devlog
Hello!
It's time for another development update.
Last month I didn't really work on the AI stuff due to over working on it for a month so I decided to work on some other stuff I have had on my list for a while.
- Modified Kill Feed to show the team color you are in instead of "highlight" color and improved performance.
- Fixed some issues I found with Kill Cam UI.
- Switched chat system to another to have much more flexibility.
- Added friend list back which is much better than before (for me atleast). It will show basic stuff like avatar, nickname and friend's online state. You will be also able to join the room your friend is in and message the friend.
- Made some small changes to FPS & Ping UI.
- Now when you click a player's name on scoreboard you will be able to see some information of them. For example level, avatar and able to open their steam profile if you feel like it.
- I've made some progress on Castle's textures, here is couple pictures. This is subject to change.
- I started to rework the "City" map, but it's in very early stage.
Overall performance improvements like always.
That's all for this development update.
Have a great rest of your day, until next time!
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Project Zero
Immerse in Project Zero's fast-paced FPS action. Master movement and choose your weapons wisely.
Status | In development |
Author | j0pezz |
Genre | Shooter |
Tags | 3D, Casual, Fast-Paced, First-Person, FPS, Indie, Multiplayer, Unity |
Languages | English |
More posts
- Project Zero has launched!Aug 23, 2024
- Project Zero: Early Access Launch Revealed!Jun 21, 2024
- Demo Patch 6Jun 10, 2024
- Demo Patch 5May 29, 2024
- Demo Patch 4May 17, 2024
- Demo Patch 3May 07, 2024
- Demo Patch 2May 03, 2024
- Demo PatchMay 01, 2024
- March's Development RecapMar 30, 2024
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