Playtest 5 Information
Project Zero » Devlog
Hello!
I have been talking about the next playtest over the past like 2 months, but now the time has come.
Playtest 5 will be starting on November 24th and will end on December 10th.
Let's go through what has changed.
ADDED
- Now when staying inside a molotov, the damage increases.
- Bots are now able to take damage from molotovs and grenades.
- Added new options: Refresh Rate and Shadow Quality.
- Added Hit Sound for headshot.
- Added an pop up for Gun Game which shows what weapon you are going to get next.
- Added a new command to be able to change binds from Console.
- Added translation for Simplified Chinese, Japanese, Russian, Turkish, Korean, German, Finnish and French.
BUG FIXES
- Fixed couple boxes not showing on City.
- Fixed some weapons feeling heavier than some.
- Fixed Team Selection screen not showing player counts correctly.
- Fixed Weapon Loadout UI bug.
- Fixed a crash when buying from Shop.
- Fixed Player Avatars sometimes not showing(hopefully).
CHANGES
- Reduced Grenade damage radius.
- Modified UI when successfully buying something from Shop.
- You are now able to access Console anywhere.
- Made changes to player animations.
REWORK
- Reworked Team Selection.
- Reworked AI(not yet).
- Reworked recoil system. Now it uses patterns which won't change.
- Somewhat reworked Castle Map. (somewhat means that there is not many textures, but otherwise done)
IMPROVEMENTS
- Improved AI navigation on City.
- Improved performance.
- Improved Hangar textures.
- Improved lighting on Market and Training map.
- Now when playing with bots or in Training, it's fully offline.
Project Zero
Multiplayer first-person shooter.
Status | In development |
Author | j0pezz |
Genre | Shooter |
Tags | 3D, Casual, Fast-Paced, First-Person, FPS, Indie, Multiplayer, Unity |
Languages | English |
More posts
- Demo Patch 22 days ago
- Demo Patch4 days ago
- March's Development Recap35 days ago
- February's Development Recap65 days ago
- AI Development Update93 days ago
- Playtest 5 UpdateDec 09, 2023
- Monthly Recap: October's Development ProgressNov 01, 2023
- Development Log 11Oct 13, 2023
- Development Log 10Sep 11, 2023
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